Question


Questions.exe is a psychological horror game that thrusts players into a world of fear and mystery. In this unsettling experience, you interact with a mysterious program that asks you bizarre and disturbing questions. What begins as an innocent curiosity quickly spirals into a nightmarish reality where every action and decision you make brings you deeper into terror.

In Questions.exe, the program begins to manipulate your environment and even your mind, blurring the line between reality and nightmare. As you progress, you’ll uncover twisted secrets while trying to survive the increasing horrors of this haunting experience.

Development Journey I developed Questions.exe using only C#, giving me complete control over the game mechanics and the terrifying atmosphere. By building everything from the AI to the environment with C#, I was able to create a unique horror experience that plays on psychological tension and fear rather than relying on typical jump scares.

Creating this game has been both challenging and rewarding. Every piece of code—from the creepy AI behavior to the disturbing interactions with the program—was written with the intention of keeping players constantly on edge and questioning what’s real.

What’s New? In this devlog, I’ll be sharing updates on new features, gameplay mechanics, and behind-the-scenes development of Questions.exe. I’ll explain how I use C# to script AI behavior, create the game’s puzzles, and design the eerie world that players will explore.

Upcoming updates will include:

New Scares and Environment Design: Updates that enhance the creepy atmosphere and deepen the sense of dread. AI Behavior: How the entities controlled by the program react to your actions in increasingly disturbing ways. Gameplay Mechanics: An exploration of the puzzles and eerie interactions coded directly in C#. Join the Journey I’m excited to have you join me on this terrifying journey. I’ll be posting regular updates, detailing how Questions.exe evolves, and how I’m crafting this experience using only C#. Your feedback is incredibly valuable, so feel free to share your thoughts as the game progresses.

Stay tuned for more updates as the nightmare unfolds!

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